Every game on games.passed.jp is designed to be understood in under 10 seconds and played in under 2 minutes. But each one rewards a closer look. This guide covers controls, tips, and the design idea behind each title.
★ KATANA SLICE — N°01 chef's pick
Play it now: /games/katana/
What it is
Swipe a big katana across the screen to slice falling fruit. Audio + visual feedback designed for ASMR replayability. The game runs deterministically (same seed = same fruit, byte-identical) so a recorded play can be replayed exactly.
Controls
- Mouse / touch — swipe across the screen to cut. The faster the swipe, the harder the slice
- One swipe can cut multiple fruit if they line up
- Mobile: rotate phone to portrait, full-screen recommended
Scoring
- Perfect cut (swipe passes near fruit center) = bonus + crisp ASMR audio attack
- Good cut = standard score, lighter audio
- Edge cut = small score, dull audio (intentional — teaches you what "perfect" feels like)
- Combo = chaining cuts within ~1.2 seconds layers the audio and increases multiplier
Tips
- Don't flail. The blade rewards precision, not speed alone
- Watch for the surprise reveal — about 1 in 14 slices reveal something unexpected inside the fruit. Catch the secondary object before it escapes
- The watermelon at the end is a finale moment. Don't rush it
Audio recommendation: headphones.
SLIME CRUSH — N°02 chain blast
Play it now: /games/slime-crush/
What it is
Tap the glowing weak points (vital points / 経絡秘孔) of a 600-particle slime cluster. Each hit triggers a BFS chain explosion that propagates up to 12 hops away. Hit them all, or break a score threshold, to trigger the finish move (gravity inverts, the entire cluster blooms outward, and a 2.4-second collapse plays out).
Controls
- Tap / click on a glowing yellow spot to detonate
- Each detonation may trigger chain reactions in nearby weak points
- No keyboard controls — pure touch / mouse
Tier system
Particles are randomly assigned tiers:
- Gold (1.5%) — instant finish move when hit
- Rainbow (5.5%) — large chain bonus
- Siren (15%) — long chain, screen shake
- Loud (28%) — medium chain, audio boost
- Normal (50%) — standard chain
Tips
- Don't tap randomly. Chain reactions are positional — pick a weak point that has neighbors
- The pulsing yellow halos are not decoration — they show which spots are "primed" for chain
- Saving a gold spot for last triggers a satisfying double finish
BOARD ROTATION — N°03 brain spark
Play it now: /games/board-rotation/
What it is
A falling-block puzzle where the entire board can be rotated 90° at any time. Match 3 or more blocks of the same color to clear them. Cleared cells emit pixel-explosion particles.
Controls
- Keyboard: ◀ ▶ move, ▼ drop, ↑ rotate piece, Space rotate entire board
- Touch: 5 buttons at the bottom of the screen
Tips
- The board-rotation move is your secret weapon. Use it to convert a vertical column into a horizontal row of matching colors
- Watch your column heights before each spawn — pieces appear at the top center and game-over if blocked
- Larger groups score exponentially (group × 10 per cell)
★ FALLING MERGE — N°04 avant-garde
Play it now: /games/falling-merge/
What it is
An experimental piece — numbers as creatures, physics as choreography. Drop blocks, merge same-value pairs into higher values, evolve up a food chain. Powered by matter.js (real 2D physics, not faked).
Controls
- Tap / click on the play area to drop the current block at that column
- Two blocks spawn at a time — preview shows the next pair at the top
- Same-value blocks merge on collision (with a small impulse for visual flourish)
Gallery installation note
This game is intentionally less "winnable" than the others. Treat it as a desk toy — drop blocks, watch the physics, get small thrills when a long chain merge cascades. Score is secondary to the choreography.
Special blocks
- Gold "99" block (10% spawn rate) — high-value, harder to manage
- Fractional blocks — appear after strong collisions; 4 of them merge into a full block
GRID CLASH — N°05 arena
Play it now: /games/grid-clash/
What it is
Local-multiplayer flick arena. Two players, one keyboard, one ball. Kick the ball, time your parries, build up your momentum gauge for super-kicks.
Controls
- Player 1 (blue): WASD to move, Q to kick / charge / parry
- Player 2 (red): Arrow keys to move, M to kick / charge / parry
Mechanics
- Tap action key near the ball = standard kick in your facing direction
- Hold action key = charge super-kick (2× power); release when the gauge fills
- Tap action key when ball collides with you within 150 ms = parry (reflects ball, bonus momentum)
- Momentum gauge (green-to-yellow bar) builds up with successful actions; useful for in-game perks
Tips
- Parries beat charge-kicks. A well-timed Q/M can save you
- The center circle is good real estate. Control it and the ball comes to you
- If you're playing alone, you can practice ball control with a single side
ARROW SHOT — N°06 surreal
Play it now: /games/arrow-shot/
What it is
A small, surreal slicing experiment. Somewhere between a game and a fever dream. Loose an arrow, watch how the world reacts. Pure ASMR.
Controls
- Touch / click anywhere on the screen to interact
- Best on mobile (portrait) with headphones
Note
This game is intentionally minimal. There's no high score table, no level select. It's a 30-second experience meant to be repeated when you need a quick mental reset.
General tips for all games
- Headphones improve every game on this site. Audio is half the design
- Full-screen mode (F11 on desktop, "Add to Home Screen" on mobile) gives the best experience
- Game progress and scores are stored only in your browser. Clear browser data = lose scores
- The games are designed for short sessions. If you find yourself playing for 30 minutes straight, that's your signal that the design worked. Take a break first; the games will be here when you come back
Browser support
| Browser | Recommended version | Notes |
|---|---|---|
| Chrome (desktop, Android) | 120+ | Best performance overall |
| Safari (macOS, iOS) | 16+ | Audio may require initial tap to unlock |
| Firefox | 120+ | Fully supported |
| Edge | 120+ | Same engine as Chrome |
| Older browsers | — | May work but no guarantees |
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